Working as a musician in the games industry is not all wine and roses, though. Alanko stresses that it requires intense discipline and a lot of patience, because many things change during the game development process, including the music. And sometimes schedules are every bit as hectic as in pop music.
“I’ve never run into a complete catastrophe, but sometimes the faster moves the marketing department pulls off can result in very sudden audio needs, so you don’t always have the luxury of working on something for weeks on end. Sometimes they need it fast and your calendar’s full as it is,” Alanko ruminates.
Alanko's score for Alan Wake is magnificent.